WALL
October 1987. A stone canyon under sodium lamps, and the tape is already red.
Swipe left and right to change lane — that is the whole game. Everything else is what a market does to you while you do it.
Free to play · No interstitials, ever · Every ad is one you chose
How it plays
Bull Run is a game about reaction, not calculation. There is no portfolio to balance and nothing to cash out. Green candles pay, red candles cost, and a ladder of multipliers climbs as long as you keep collecting — eleven rungs to 75×, and one bad row takes rungs off it.
The market phases loop and come back hotter each time, so a run has an arc rather than a difficulty curve. You are not trying to survive. You are trying to get out before the tape turns.
Three runs make a set, and it is the total that counts — not the best of them. A weak second run is a real hole in the number, so the third one gets played.
Read it, pick one of three answers, live with it. Most of them are jokes. Some of them cost you the run.
Two on OVERNIGHT, where nothing you collect buys a mistake back. Every hazard is read on lane distance, never on how big it looks.
The floors
Each floor is its own world with its own light, and the harder the room the more the headline pays to take out of it.
October 1987. A stone canyon under sodium lamps, and the tape is already red.
The walk in. Marble, brass, and the sun coming off the floor hard enough to delete the lane markings.
The same street at four in the afternoon. One red candle ends it.
The thin session. The floor shakes, the lights go out, and nothing you pick up buys back a hit.
The roster · 23 runners
The Bagholder, carrying a duffel in each hand, both pointing at the floor. Paper Hands, whose head is folded paper stencilled FRAGILE. Diamond Hands, an ape whose knuckles are modelled as cut stone rather than painted to look like it. The HODLer of Last Resort, a marble figure standing where a central bank should be — and the one character on the rail that cannot be bought at any price.
Every one of the 23 carries a single permanent Edge, and no two edges move the same number. The badge and the edge are one claim made twice: a mythic is stronger than a legendary, and the price list says so.
The deal
The sponsored break was built, measured, and deleted. What is left runs on three rules that do not bend.
Coins come off the road and buy the roster. Gold is rarer — a handful of golden candles a run, and the last of them only lands if you stay in, so the top of the shop is priced in days played rather than in grinding.